What is serialization?

 Serialization is the process of converting the state of an object into a format that can be stored or transmitted. The opposite process of reconstructing the object from the stored or transmitted format is called deserialization. Serialization and deserialization allow data to be saved and transferred in a portable and efficient way.

Some of the uses of serialization are:

  • Transferring data over a network for communication or messaging purposes.
  • Storing data in files, databases, or other storage devices for persistence or backup purposes.
  • Distributing objects across different systems or platforms for interoperability or component-based engineering purposes.
  • Detecting changes in data over time for synchronization or versioning purposes.

Some of the challenges of serialization are:

  • Maintaining compatibility and consistency between different formats, languages, or architectures.
  • Preserving the references, identity, and behavior of complex objects that have dependencies or methods.
  • Ensuring the security and integrity of serialized data against tampering or corruption.
  • Balancing the trade-offs between performance, size, and readability of serialized data.

Some common types of serialization in C# are:

  • Binary serialization: This type of serialization converts an object or a graph of connected objects into a binary format that can be stored or transmitted. Binary serialization preserves the type and state of the object, which means that an exact copy of the object can be recreated by deserialization. Binary serialization can be useful for scenarios such as saving the state of an object between different invocations of an application, sharing an object between different applications or domains, or passing an object by value over a network using remoting. Binary serialization uses the System.Runtime.Serialization.Formatters.Binary namespace and the BinaryFormatter class.
  • XML serialization: This type of serialization converts an object or a graph of connected objects into an XML format that can be stored or transmitted. XML serialization serializes only the public properties and fields of the object and does not preserve the type fidelity. This means that some information such as references, identity, and behavior may be lost during serialization or deserialization. XML serialization can be useful for scenarios such as providing or consuming data without restricting the application that uses the data, or sharing data across the web using an open standard. XML serialization uses the System.Xml.Serialization namespace and the XmlSerializer class.
  • JSON serialization: This type of serialization converts an object or a graph of connected objects into a JSON format that can be stored or transmitted. JSON serialization serializes only the public properties of the object and does not preserve the type fidelity. JSON is an open standard that is an attractive choice for sharing data across the web. JSON serialization uses the System.Text.Json namespace and the JsonSerializer class.
  • SOAP serialization: This type of serialization converts an object or a graph of connected objects into a SOAP format that can be stored or transmitted. SOAP serialization serializes only the public properties and fields of the object and does not preserve the type fidelity. SOAP is likewise an open standard, which makes it an attractive choice for web services and interoperability. SOAP serialization uses the System.Runtime.Serialization.Formatters.Soap namespace and the SoapFormatter class.


The IFormatter interface is an interface that must be implemented by any class that acts as a formatter in the System.Runtime.Serialization architecture12. A formatter is a class that can serialize and deserialize objects or graphs of objects to and from a stream. The IFormatter interface defines two methods: Serialize and Deserialize, and three properties: Binder, Context, and SurrogateSelector23.

  • The Serialize method takes a stream and an object as parameters and writes the serialized representation of the object to the stream.
  • The Deserialize method takes a stream as a parameter and reads the serialized representation of an object from the stream and returns the deserialized object.
  • The Binder property gets or sets the SerializationBinder that performs type lookups during deserialization.
  • The Context property gets or sets the StreamingContext that provides contextual information about the source or destination of the serialization.
  • The SurrogateSelector property gets or sets the ISurrogateSelector that controls the serialization and deserialization of objects that do not have a SerializationSurrogate.
  • Some examples of classes that implement the IFormatter interface are:


Vikash Chauhan

C# & .NET experienced Software Engineer with a demonstrated history of working in the computer software industry.

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